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SDL_GL_BindTexture . . . 25 matches
...tly. <<TableOfContents()>> == Syntax == {{{#!highlight cpp int SDL_GL_BindTexture(SDL_Texture* texture, float* texw, float* ...

10.0k - rev: 17 (current) last modified: 2016-04-15 22:00:47

GuiaDeMigracion . . . 13 matches
...egia. SDL2 sigue teniendo [[SDL_Surface]] pero, de ser posible, deberías utilizar [[SDL_Texture]]. Ahora las "surface" siempre se encuentran en RAM y son controladas por el CPU, a...

35.5k - rev: 12 (current) last modified: 2020-12-29 18:08:27

MigrationGuide . . . 12 matches
...ategy. SDL2 still has [[SDL_Surface]], but what you want, if possible, is the new [[SDL_Texture]]. Surfaces are always in system RAM now, and are always operated on by the CPU, so...

33.7k - rev: 75 (current) last modified: 2017-07-15 21:53:17

SDL_CreateTexture . . . 5 matches
...re for a rendering context. <<TableOfContents()>> == Syntax == {{{#!highlight cpp SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 ...

3.3k - rev: 29 (current) last modified: 2016-04-10 22:54:56

SDL_CreateTextureFromSurface . . . 4 matches
...e from an existing surface. <<TableOfContents()>> == Syntax == {{{#!highlight cpp SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer* renderer, ...

1.9k - rev: 28 (current) last modified: 2017-08-11 23:59:53

SDL_SetRenderTarget . . . 3 matches
...ghlight cpp int SDL_SetRenderTarget(SDL_Renderer* renderer, SDL_Texture* texture) }}} == Function Parameters == ||'''renderer'''||the rendering context||...

1.1k - rev: 11 (current) last modified: 2016-05-11 20:37:00

SDL_QueryTexture . . . 3 matches
...xture. <<TableOfContents()>> == Syntax == {{{#!highlight cpp int SDL_QueryTexture(SDL_Texture* texture, Uint32* format, int* ...

1.4k - rev: 15 (current) last modified: 2014-09-22 17:22:05

SGEnumerations . . . 1 match
...f it becomes relevant.|| ''Example'': [[SDL_AudioStatus]], [[SDL_HintPriority]], [[SDL_TextureAccess]] ~-[[#ToC|Return to Table of Contents]]-~ <<BR>> <<BR>> <<Anchor(footer)>>...

25.3k - rev: 8 (current) last modified: 2012-01-06 00:09:48

SDL_RendererInfo . . . 1 match
...ations == .[[SDL_BlendMode]] .[[SDL_PixelFormatEnum]] .[[SDL_RendererFlags]] .[[SDL_TextureModulate]] == Related Functions == .[[SDL_GetRenderDriverInfo]] .[[SDL_GetRendere...

1.5k - rev: 32 (current) last modified: 2014-02-09 22:23:58

FAQDevelopment . . . 1 match
...ternatively, you can use [[CategoryRender|SDL's 2D accelerated render API]] using [[SDL_Texture]] for pure 2D graphics which itself uses either OpenGL or Direct3D for acceleration...

5.3k - rev: 15 (current) last modified: 2015-12-04 22:52:57

CategoryStruct . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API Structures = <<TableOfContents()>> == Introduction == This category contains a...

0.3k - rev: 7 (current) last modified: 2015-03-21 20:48:59

CategoryEnum . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API Enumerations = <<TableOfContents()>> == Introduction == This category contain...

0.3k - rev: 7 (current) last modified: 2014-12-27 12:57:05

CategoryAPI . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API by Name = <<TableOfContents()>> == Hints == <<FullSearchCached(category:Catego...

0.5k - rev: 19 (current) last modified: 2013-08-10 05:04:50

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