SDL_TextureModulate
The texture channel modulation used in SDL_RenderCopy().
Values
SDL_TEXTUREMODULATE_NONE = 0x00000000 |
no modulation |
SDL_TEXTUREMODULATE_COLOR = 0x00000001 |
srcC = srcC * color |
SDL_TEXTUREMODULATE_ALPHA = 0x00000002 |
srcA = srcA * alpha |
Code Examples
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Remarks
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