Wiki Page Content

Differences between revisions 3 and 4
Revision 3 as of 2010-08-27 18:38:31
Size: 1267
Editor: SheenaSmith
Comment: update content (old wiki)
Revision 4 as of 2013-08-07 23:45:52
Size: 616
Editor: Sam Lantinga
Comment:
Deletions are marked like this. Additions are marked like this.
Line 3: Line 3:
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
Line 24: Line 23:
*<<BR>>These functions only work on C function names. Other languages may have name mangling and intrinsic language support that varies from compiler to compiler.

Make sure you declare your function pointers with the same calling convention as the actual library function. Your code will crash mysteriously if you do not do this.

Avoid namespace collisions. If you load a symbol from the library, it is not defined whether or not it goes into the global symbol namespace for the application. If it does and it conflicts with symbols in your code or other shared libraries, you will not get the results you expect.<<BR>>*
''You can add useful comments here''
Line 31: Line 26:
 .[[SDL_LoadObject]] *
 .[[SDL_LoadFunction]] *
 .[[SDL_LoadObject]]
 .[[SDL_LoadFunction]]

SDL_UnloadObject

Use this function to unload a shared object from memory.

Syntax

void SDL_UnloadObject(void* handle)

Function Parameters

handle

*a valid shared object handle returned by SDL_LoadObject()*

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategorySharedObject

None: SDL_UnloadObject (last edited 2017-03-11 22:59:38 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit