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<<Color2(green,Should SDL_Audio``DeviceID be specifically mentioned like a struct would be although it is a typedef? It has no page.)>> |
SDL_UnlockAudioDevice
Use this function to unlock the audio callback function for a specified device.
Syntax
void SDL_UnlockAudioDevice(SDL_AudioDeviceID dev)
Function Parameters
dev |
the ID of the device to be unlocked |
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Code Examples
You can add your code example here
Remarks
Unlocks a previous SDL_LockAudioDevice() call.
The lock manipulated by these functions protects the callback function. During a SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed that the callback function for that device is not running.
Do not call these from the callback function or you will cause deadlock.
