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| ||'''texture'''||the texture locked by [[SDL_LockTexture]]() that is to be unlocked|| | ||'''texture'''||the texture locked by [[SDL_LockTexture]]()|| |
SDL_UnlockTexture
Use this function to unlock a texture, uploading the changes to video memory, if needed.
Syntax
void SDL_UnlockTexture(SDL_Texture* texture)
Function Parameters
texture |
the texture locked by SDL_LockTexture() |
Code Examples
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Remarks
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