SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_UpdateWindowSurfaceRects

Copy areas of the window surface to the screen.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

bool SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);

Function Parameters

SDL_Window * window the window to update.
const SDL_Rect * rects an array of SDL_Rect structures representing areas of the surface to copy, in pixels.
int numrects the number of rectangles.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This is the function you use to reflect changes to portions of the surface on the screen.

This function is equivalent to the SDL 1.2 API SDL_UpdateRects().

Note that this function will update at least the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo


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