|
Size: 1117
Comment: minor change
|
Size: 1117
Comment: Replace 1.3 with 2.0
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 29: | Line 29: |
| <<Color2(green,Is this true in 1.3?)>> | <<Color2(green,Is this true in 2.0?)>> |
DRAFT |
SDL_WaitEvent
Use this function to wait indefinitely for the next available event.
Contents
Syntax
int SDL_WaitEvent(SDL_Event* event)
Function Parameters
event |
if not NULL, the next event is removed from the queue and stored in that area -or- the [[SDL_Event]] structure to be filled in with the next event from the queue, or NULL |
Return Value
Returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
green
*As this function implicitly calls SDL_PumpEvents(), you can only call this function in the thread that set the video mode. *
Related Functions
SDL_PollEvent *???
