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Size: 1117
Comment: Replace 1.3 with 2.0
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Comment: Edited
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| ||<tablewidth="100%" style="color: #FF0000;" :> DRAFT|| | |
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| ||'''event'''||if not NULL, the next event is removed from the queue and stored in that area ''-or-'' ^the [[SDL_Event]] structure to be filled in with the next event from the queue, or NULL^|| | ||'''event'''||the [[SDL_Event]] structure to be filled in with the next event from the queue, or NULL|| |
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| ''You can add useful comments here'' <<Color2(green,Is this true in 2.0?)>> *As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode. * |
/!\As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode. |
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| .[[SDL_PollEvent]] *??? .[[SDL_WaitEventTimeout]]??? |
.[[SDL_PumpEvents]] .[[SDL_PollEvent]] .[[SDL_WaitEventTimeout]] |
SDL_WaitEvent
Use this function to wait indefinitely for the next available event.
Contents
Syntax
int SDL_WaitEvent(SDL_Event* event)
Function Parameters
event |
the SDL_Event structure to be filled in with the next event from the queue, or NULL |
Return Value
Returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
/!\As this function implicitly calls SDL_PumpEvents(), you can only call this function in the thread that set the video mode.
