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⇤ ← Revision 1 as of 2014-06-22 20:52:14
Size: 1185
Comment: Added page using content from SDL_mouse.h.
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← Revision 2 as of 2015-07-18 19:15:36 ⇥
Size: 1394
Comment: Updated page with content from header file.
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| void SDL_WarpMouseGlobal(int x, int y) |
int SDL_WarpMouseGlobal(int x, int y) |
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== Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
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| A failure of this function usually means that it is unsupported by a platform. |
DRAFT |
SDL_WarpMouseGlobal
Use this function to move the mouse to the given position in global screen space.
Contents
Syntax
int SDL_WarpMouseGlobal(int x,
int y)
Function Parameters
x |
the x coordinate |
y |
the y coordinate |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Version
This function is available since SDL 2.0.4.
