• SDL_AssertState
  • SDL_AudioFormat
  • SDL_AudioStatus
  • SDL_BlendFactor
  • SDL_BlendMode
  • SDL_BlendOperation
  • SDL_bool
  • SDL_DisplayEventID
  • SDL_EventType
  • SDL_GameControllerAxis
  • SDL_GameControllerBindType
  • SDL_GameControllerButton
  • SDL_GLattr
  • SDL_GLcontextFlag
  • SDL_GLprofile
  • SDL_HintPriority
  • SDL_HitTestResult
  • SDL_JoystickPowerLevel
  • SDL_Keycode
  • SDL_Keymod
  • SDL_LOG_CATEGORY
  • SDL_LogPriority
  • SDL_MessageBoxButtonFlags
  • SDL_MessageBoxColorType
  • SDL_MessageBoxFlags
  • SDL_PixelFormatEnum
  • SDL_PowerState
  • SDL_RendererFlags
  • SDL_RendererFlip
  • SDL_Scancode
  • SDL_SensorType
  • SDL_SYSWM_TYPE
  • SDL_TextureAccess
  • SDL_TextureModulate
  • SDL_ThreadPriority
  • SDL_WindowEventID
  • SDL_WindowFlags
  • SDLEnumTemplate
  • SGEnumerations