(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetTextureUserData

Associate a user-specified pointer with a texture.

Syntax

int SDL_SetTextureUserData(SDL_Texture *texture, void *userdata);

Function Parameters

texture the texture to update.
userdata the pointer to associate with the texture.

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.


CategoryAPI