(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

Draft

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SDL_GL_GetCurrentContext

Get the currently active OpenGL context.

Syntax

SDL_GLContext SDL_GL_GetCurrentContext(void);

Return Value

Returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryVideo, CategoryDraft