(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GameControllerGetStringForAxis

Convert from an SDL_GameControllerAxis enum to a string.

Syntax

const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);

Function Parameters

axis an enum value for a given SDL_GameControllerAxis

Return Value

Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_GameController mapping strings.

Remarks

The caller should not SDL_free() the returned string.

Version

This function is available since SDL 2.0.0.


CategoryAPI