• SDL_BlendFactor
  • SDL_BlendOperation
  • SDL_ComposeCustomBlendMode
  • SDL_CreateRenderer
  • SDL_CreateSoftwareRenderer
  • SDL_CreateTexture
  • SDL_CreateTextureFromSurface
  • SDL_CreateWindowAndRenderer
  • SDL_DestroyRenderer
  • SDL_DestroyTexture
  • SDL_GetNumRenderDrivers
  • SDL_GetRenderDrawBlendMode
  • SDL_GetRenderDrawColor
  • SDL_GetRenderer
  • SDL_GetRendererInfo
  • SDL_GetRenderTarget
  • SDL_GetTextureAlphaMod
  • SDL_GetTextureBlendMode
  • SDL_GetTextureColorMod
  • SDL_GL_BindTexture
  • SDL_GL_UnbindTexture
  • SDL_LockTexture
  • SDL_QueryTexture
  • SDL_RenderClear
  • SDL_Renderer
  • SDL_RendererFlags
  • SDL_RendererFlip
  • SDL_RendererInfo
  • SDL_RenderFillRect
  • SDL_RenderFillRects
  • SDL_RenderGeometry
  • SDL_RenderGeometryRaw
  • SDL_RenderPresent
  • SDL_RenderReadPixels
  • SDL_SetRenderDrawBlendMode
  • SDL_SetRenderDrawColor
  • SDL_SetRenderTarget
  • SDL_SetTextureAlphaMod
  • SDL_SetTextureBlendMode
  • SDL_SetTextureColorMod
  • SDL_Texture
  • SDL_TextureAccess
  • SDL_TextureModulate
  • SDL_UnlockTexture
  • SDL_UpdateTexture
  • SDL_UpdateYUVTexture