SDL_BlendFactor
SDL_BlendOperation
SDL_ComposeCustomBlendMode
SDL_CreateRenderer
SDL_CreateSoftwareRenderer
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateWindowAndRenderer
SDL_DestroyRenderer
SDL_DestroyTexture
SDL_GetNumRenderDrivers
SDL_GetRenderDrawBlendMode
SDL_GetRenderDrawColor
SDL_GetRenderer
SDL_GetRendererInfo
SDL_GetRenderTarget
SDL_GetTextureAlphaMod
SDL_GetTextureBlendMode
SDL_GetTextureColorMod
SDL_GL_BindTexture
SDL_GL_UnbindTexture
SDL_LockTexture
SDL_QueryTexture
SDL_RenderClear
SDL_Renderer
SDL_RendererFlags
SDL_RendererFlip
SDL_RendererInfo
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGeometry
SDL_RenderGeometryRaw
SDL_RenderPresent
SDL_RenderReadPixels
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_Texture
SDL_TextureAccess
SDL_TextureModulate
SDL_UnlockTexture
SDL_UpdateTexture
SDL_UpdateYUVTexture