(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadMappingForGUID

Get the gamepad mapping string for a given GUID.

Syntax

char * SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);

Function Parameters

guid a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.

Remarks

The returned string must be freed with SDL_free().

Version

This function is available since SDL 3.0.0.


CategoryAPI