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A structure that contains a template for a left/right effect.
<bgcolor="#EDEDED">Header |
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Uint16 |
type |
SDL_HAPTIC_LEFTRIGHT |
<bgcolor="#EDEDED">Replay |
||
Uint32 |
length |
duration of the effect |
<bgcolor="#EDEDED">Rumble |
||
Uint16 |
large_magnitude |
control of the large controller motor |
Uint16 |
small_magnitude |
control of the small controller motor |
This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.
The left/right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.