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| {X} '''You must have permission to make other contributions, edit existing content, or create new pages. Please email docs@libsdl.org to request permission.''' | {{{#!wiki caution '''Permission Required''' Anyone may contribute Code Examples or Remarks without permission. Permission is required to make other contributions, edit existing content, or create new pages. Please email docs@libsdl.org to request permission. }}} <<Color2(green, should permissions note be before or after ToC?)>> |
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SDL API Contribution Style Guide
This guide provides the instructions needed to add your own content to the Code Examples or Remarks sections of the Function, Enumeration, and Structure pages in this wiki.
Permission Required
Anyone may contribute Code Examples or Remarks without permission.
Permission is required to make other contributions, edit existing content, or create new pages. Please email docs@libsdl.org to request permission.
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Contents
The Basics
Opening An Editor
If a page can be edited you will see two options in the left column to choose from:
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The Text editor provides more power/flexibility for editing than the GUI editor but requires that you know the wiki markup. Use the Text editor to see the content with raw markup. You will need to use the Preview feature to view the content as it will appear when saved green.
Specific markup instructions on this page are for use with the Text editor but should also work in the GUI editor. For information on wiki markup not included here, or other MoinMoin-specific questions, please see the wiki help documentation. blue
- The GUI editor provides buttons, much like a simple word processor, to add formatting markup such as bolding text, making a table, or creating a numbered list. It is simpler to use than the Text editor but does not provide buttons for all the possible markup. Use the GUI editor to see the content appear roughly as it would on the screen as you edit or if you do not know or want to use the wiki markup.
The GUI editor is fairly self-explanatory however, if you require further assistance, see HelpOnGraphicalEditor for more detailed instructions.
Saving Your Changes
Before you save your changes please include a note in the Comment field below the editing box that summarizes what you have done.
Sample comments:
- added comment to end of remarks
- added code example to C++ section
- remarked on use of function with [sound card model]
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When you have completed adding your content and are satisfied with the formatting use the blue
link in the left column to save your changes.
Automatic Backup of Drafts
(copied from: Help On Editing)
- Every time you are in the editor and use the "Preview", "Spell Check", "Cancel" or "Save Changes" buttons, moin saves a draft copy of your work internally. Use preview often! If you hit "cancel" accidentally, your machine crashes, or the browser window was accidentally closed, then the automatic backup of your draft may be easily recovered.
To recover that draft, you simply edit that page again. If there is a draft, an alert message will be in the message box and a "load draft" button will be present. Clicking the "load draft" will load your saved draft into the editor box replacing the current revision already loaded. You can continue editing the loaded draft, but this time try to save it at the end.
Don't use the "preview", "spell check", "save changes" or "cancel" buttons on that page before "load draft" or you will overwrite your old draft with a new one. If you successfully save a page, the internal draft copy of it is not needed any more and will be deleted.
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The Specifics
The following instructions apply to all Function, Enumeration, or Structure pages unless specifically noted. In most cases functions will be referenced for simplicity. This is not meant to exclude structures or enumerations.
Adding Code Examples
The Code Examples section provides verbatim examples of the real-world application of the API.
Please post code examples showing how you have used green
the API that may benefit other users.
- Do not post anything that you do not have permission to post publicly.
If the Code Examples section is empty please replace
You can add your code example here
with your code.- If there are existing examples please add yours to the end, or to a related section if there are many examples of various types.
Example: SDL_Init()
- All content should be added within this markup.
{{{#!highlight cpp }}}
Do not remove or modify any existing code examples.
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Adding Remarks
The Remarks section provides additional information related to other sections on the page as well as a location for users to add comments related to real-world application of the API.
Please post your appropriate remarks that may benefit other users.
- Do not post anything that you do not have permission to post publicly.
If the Remarks section is empty please replace
''You can add useful comments here''
with your remarks.- If there are existing remarks please add yours to the end, or to a related grouping if there are remarks covering the same topic.
Example: SDL_MixAudio()
If your remark includes a reference to a specific function parameter use bold wherever the parameter's name is used.
'''parameter''' = parameter
Example: SDL_ConvertAudio()
- Create hyperlinks if you reference an existing function, enumeration, or structure.
Note: Although the wiki will automatically create links in many cases, it does not recognize the SDL names correctly so you must manually hyperlink them.
[[SDL_Function]]()
Include open and closed parentheses after a function name, outside of the hyperlink markup.
[[SDL_Enumeration/Structure]]
- Do not use parentheses for enumerations or structures.
Example: SDL_BuildAudioCVT()
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Do not remove or modify any existing remarks.
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