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| == Enumerations == <<FullSearch(category:CategoryAudioEnum)>> == Structures == <<FullSearch(category:CategoryAudioStruct)>> |
DRAFT |
Audio Device Management, Playing and Recording
Include File(s): SDL_audio.h
Contents
Introduction
This category contains functions for handling audio devices and audio input/output.
Enumerations
Structures
Functions
- SDL_AudioCVT
- SDL_AudioFormat
- SDL_AudioInit
- SDL_AudioQuit
- SDL_AudioSpec
- SDL_AudioStatus
- SDL_AudioStream
- SDL_BuildAudioCVT
- SDL_ClearQueuedAudio
- SDL_CloseAudio
- SDL_CloseAudioDevice
- SDL_ConvertAudio
- SDL_DequeueAudio
- SDL_FreeWAV
- SDL_GetAudioDeviceName
- SDL_GetAudioDeviceStatus
- SDL_GetAudioDriver
- SDL_GetAudioStatus
- SDL_GetCurrentAudioDriver
- SDL_GetNumAudioDevices
- SDL_GetNumAudioDrivers
- SDL_GetQueuedAudioSize
- SDL_LoadWAV
- SDL_LoadWAV_RW
- SDL_LockAudio
- SDL_LockAudioDevice
- SDL_MixAudio
- SDL_MixAudioFormat
- SDL_OpenAudio
- SDL_OpenAudioDevice
- SDL_PauseAudio
- SDL_PauseAudioDevice
- SDL_QueueAudio
- SDL_UnlockAudio
- SDL_UnlockAudioDevice
