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This category contains functions for creating a Vulkan-backed swapchain and loading required Vulkan extensions. This category contains functions for creating a Vulkan instance with the required Vulkan extensions for surface creation.

The general flow of a Vulkan backed SDL application will be the following:

1. If necessary, use [[SDL_Vulkan_LoadLibrary]] and [[SDL_Vulkan_GetVkGetInstanceProcAddr]] to load the Vulkan library and query for driver function pointers (after initializing the video subsystem)
1. Query for required extensions using [[SDL_Vulkan_GetInstanceExtensions]] and use this information to create a {{{VkInstance}}}
1. Create a surface for the window to draw on using [[SDL_Vulkan_CreateSurface]]
1. When setting up pipelines and framebuffers for your newly created surface, use [[SDL_Vulkan_GetDrawableSize]] to query the surface extent

Vulkan Support

Include File(s): SDL_vulkan.h

Introduction

This category contains functions for creating a Vulkan instance with the required Vulkan extensions for surface creation.

The general flow of a Vulkan backed SDL application will be the following:

1. If necessary, use SDL_Vulkan_LoadLibrary and SDL_Vulkan_GetVkGetInstanceProcAddr to load the Vulkan library and query for driver function pointers (after initializing the video subsystem) 1. Query for required extensions using SDL_Vulkan_GetInstanceExtensions and use this information to create a VkInstance 1. Create a surface for the window to draw on using SDL_Vulkan_CreateSurface 1. When setting up pipelines and framebuffers for your newly created surface, use SDL_Vulkan_GetDrawableSize to query the surface extent

Functions


CategoryCategory

None: CategoryVulkan (last edited 2018-08-31 05:47:30 by ninepoints)

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