= Vulkan Support = '''Include File(s):''' [https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_vulkan.h SDL_vulkan.h] == Introduction == This category contains functions for creating a Vulkan instance with the required Vulkan extensions for surface creation. The general flow of a Vulkan backed SDL application will be the following: # Create your SDL window with the SDL_WINDOW_VULKAN flag. # If necessary, use [[SDL_Vulkan_LoadLibrary]] and [[SDL_Vulkan_GetVkInstanceProcAddr]] to load the Vulkan library and query for driver function pointers (after initializing the video subsystem) # Query for required extensions using [[SDL_Vulkan_GetInstanceExtensions]] and use this information to create a ```VkInstance``` # Create a surface for the window to draw on using [[SDL_Vulkan_CreateSurface]] # When setting up pipelines and framebuffers for your newly created surface, use [[SDL_Vulkan_GetDrawableSize]] to query the surface extent == Functions == * [[SDL_Vulkan_GetVkInstanceProcAddr]] ---- [[CategoryCategory]]