###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_AddEventWatch Add a callback to be triggered when an event is added to the event queue. ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); ``` ## Function Parameters | | | | ---------------- | ----------------------------------------------------------------------------- | | **filter** | an [SDL_EventFilter](SDL_EventFilter) function to call when an event happens. | | **userdata** | a pointer that is passed to `filter` | ## Remarks `filter` will be called when an event happens, and its return value is ignored. **WARNING**: Be very careful of what you do in the event filter function, as it may run in a different thread! If the quit event is generated by a signal (e.g. SIGINT), it will bypass the internal queue and be delivered to the watch callback immediately, and arrive at the next event poll. Note: the callback is called for events posted by the user through [SDL_PushEvent](SDL_PushEvent)(), but not for disabled events, nor for events by a filter callback set with [SDL_SetEventFilter](SDL_SetEventFilter)(), nor for events posted by the user through [SDL_PeepEvents](SDL_PeepEvents)(). ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_DelEventWatch](SDL_DelEventWatch) * [SDL_SetEventFilter](SDL_SetEventFilter) ## Example ```c int MyEventFunction(void *userdata, SDL_Event *event) { // Do things with userdata and event return 0; // Value will be ignored } // ... SDL_AddEventWatch(MyEventFunction, NULL); ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)