###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_AllocPalette Create a palette structure with the specified number of color entries. ## Header File Defined in [SDL_pixels.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_pixels.h) ## Syntax ```c SDL_Palette* SDL_AllocPalette(int ncolors); ``` ## Function Parameters | | | | | --- | ----------- | ------------------------------------------------------------ | | int | **ncolors** | represents the number of color entries in the color palette. | ## Return Value ([SDL_Palette](SDL_Palette) *) Returns a new [SDL_Palette](SDL_Palette) structure on success or NULL on failure (e.g. if there wasn't enough memory); call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The palette entries are initialized to white. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_FreePalette](SDL_FreePalette) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryPixels](CategoryPixels)