= SDL_AudioStatus = An enumeration of audio device states. == Values == {| |SDL_AUDIO_STOPPED |audio device is stopped |- |SDL_AUDIO_PLAYING |audio device is playing |- |SDL_AUDIO_PAUSED |audio device is paused |} == Code Examples == void printStatus(SDL_AudioDeviceID dev) { switch (SDL_GetAudioDeviceStatus(dev)) { case SDL_AUDIO_STOPPED: printf("stopped\n"); break; case SDL_AUDIO_PLAYING: printf("playing\n"); break; case SDL_AUDIO_PAUSED: printf("paused\n"); break; default: printf("???"); break; } } // device starts paused SDL_AudioDeviceID dev; SDL_AudioSpec desired; SDL_AudioSpec obtained; extern void SDLCALL audio_callback(void *userdata, Uint8 * stream, int len); SDL_zero(desired); desired.freq = 44100; desired.format = AUDIO_F32SYS; desired.channels = 1; desired.samples = 4096; desired.callback = audio_callback; dev = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0); if (dev != 0) { printStatus(dev); // prints "paused" SDL_PauseAudioDevice(dev, 0); printStatus(dev); // prints "playing" SDL_PauseAudioDevice(dev, 1); printStatus(dev); // prints "paused" SDL_CloseAudioDevice(dev); printStatus(dev); // prints "stopped" } == Remarks == Opened devices are always PLAYING or PAUSED in normal circumstances. A failing device may change its status to STOPPED at any time, and closing a device will progress to STOPPED, too. Asking for the state on an unopened or unknown device ID will report STOPPED. == Related Functions == :[[SDL_GetAudioDeviceStatus]] ---- [[CategoryAPI]], [[CategoryAPIEnum]], [[CategoryAudio]]