== Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_BlendFactor = An enumeration of blend factors used when creating a custom blend mode with [[SDL_ComposeCustomBlendMode]](). == Values == {| |SDL_BLENDFACTOR_ZERO |0, 0, 0, 0 |- |SDL_BLENDFACTOR_ONE |1, 1, 1, 1 |- |SDL_BLENDFACTOR_SRC_COLOR |srcR, srcG, srcB, srcA |- |SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR |1-srcR, 1-srcG, 1-srcB, 1-srcA |- |SDL_BLENDFACTOR_SRC_ALPHA |srcA, srcA, srcA, srcA |- |SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA |1-srcA, 1-srcA, 1-srcA, 1-srcA |- |SDL_BLENDFACTOR_DST_COLOR |dstR, dstG, dstB, dstA |- |SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR |1-dstR, 1-dstG, 1-dstB, 1-dstA |- |SDL_BLENDFACTOR_DST_ALPHA |dstA, dstA, dstA, dstA |- |SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA |1-dstA, 1-dstA, 1-dstA, 1-dstA |} == Remarks == The blend factors are multiplied with the pixels from a drawing operation (src) and the pixels from the render target (dst) before the blend operation. The comma-separated factors listed above are always applied in the component order red, green, blue, and alpha. Some renderers may not support all factors. See [[SDL_ComposeCustomBlendMode]]() for a list of what the current renderers support. == Version == This enumeration is available since SDL 2.0.6. == Related Enumerations == :[[SDL_BlendOperation]] == Related Functions == :[[SDL_ComposeCustomBlendMode]] :[[SDL_SetRenderDrawBlendMode]] :[[SDL_SetTextureBlendMode]] ---- [[CategoryEnum]], [[CategoryRender]], [[CategoryDraft]]