====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== = SDL_Color = The bits of this structure can be directly reinterpreted as an integer-packed color which uses the [[SDL_PIXELFORMAT_RGBA32]] format ([[SDL_PIXELFORMAT_ABGR8888]] on little-endian systems and [[SDL_PIXELFORMAT_RGBA8888]] on big-endian systems). == Header File == Defined in [SDL_pixels.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_pixels.h), but apps should _only_ `#include "SDL.h"`! == Syntax == typedef struct SDL_Color { Uint8 r; Uint8 g; Uint8 b; Uint8 a; } SDL_Color; == Data Fields == {| |Uint8 |'''r''' |the red component in the range 0-255 |- |Uint8 |'''g''' |the green component in the range 0-255 |- |Uint8 |'''b''' |the blue component in the range 0-255 |- |Uint8 |'''a''' |the alpha component in the range 0-255 |} == Related Structures == :[[SDL_Palette]] ---- [[CategoryAPI]], [[CategoryAPIStruct]], [[CategoryStruct]], [[CategoryPixels]]