# SDL_ControllerAxisEvent

Game controller axis motion event structure (event.caxis.*)

## Header File

Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h)

## Syntax

```c
typedef struct SDL_ControllerAxisEvent
{
    Uint32 type;        /**< SDL_CONTROLLERAXISMOTION */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
    Uint16 padding4;
} SDL_ControllerAxisEvent;
```

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[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)