== Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_ControllerAxisEvent = A structure that contains game controller axis motion event information. == Data Fields == {| |Uint32 |'''type''' |SDL_CONTROLLERAXISMOTION |- |Uint32 |'''timestamp''' |the timestamp of the event |- |SDL_JoystickID |'''which''' |the joystick instance id |- |Uint8 |'''axis''' |the controller axis ([[SDL_GameControllerAxis]]) |- |Sint16 |'''value''' |the axis value (range: -32768 to 32767) |} == Remarks == The directions "down" and "right" have positive values here. == Related Enumerations == :[[SDL_EventType]] == Related Structures == :[[SDL_Event]] == Related Functions == :[[SDL_GameControllerEventState]] ---- [[CategoryStruct]], [[CategoryEvents]], [[CategoryDraft]]