###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_ControllerAxisEvent Game controller axis motion event structure (event.caxis.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h) ## Syntax ```c typedef struct SDL_ControllerAxisEvent { Uint32 type; /**< SDL_CONTROLLERAXISMOTION */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ Uint8 padding1; Uint8 padding2; Uint8 padding3; Sint16 value; /**< The axis value (range: -32768 to 32767) */ Uint16 padding4; } SDL_ControllerAxisEvent; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryStruct](CategoryStruct), [CategoryEvents](CategoryEvents)