== Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_ControllerButtonEvent = A structure that contains game controller button event information. == Data Fields == {| |Uint32 |'''type''' |SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP |- |Uint32 |'''timestamp''' |the timestamp of the event |- |SDL_JoystickID |'''which''' |the joystick instance id |- |Uint8 |'''button''' |the controller button ([[SDL_GameControllerButton]]) |- |Uint8 |'''state''' |SDL_PRESSED or SDL_RELEASED |} == Related Enumerations == :[[SDL_EventType]] == Related Structures == :[[SDL_Event]] == Related Functions == :[[SDL_GameControllerEventState]] ---- [[CategoryStruct]], [[CategoryEvents]], [[CategoryDraft]]