###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_CreateRGBSurfaceWithFormat Allocate a new RGB surface with a specific pixel format. ## Header File Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h) ## Syntax ```c SDL_Surface* SDL_CreateRGBSurfaceWithFormat (Uint32 flags, int width, int height, int depth, Uint32 format); ``` ## Function Parameters | | | | -------------- | ---------------------------------------------------------------------------------- | | **flags** | the flags are unused and should be set to 0 | | **width** | the width of the surface | | **height** | the height of the surface | | **depth** | the depth of the surface in bits | | **format** | the [SDL_PixelFormatEnum](SDL_PixelFormatEnum) for the new surface's pixel format. | ## Return Value Returns the new [SDL_Surface](SDL_Surface) structure that is created or NULL if it fails; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function operates mostly like [SDL_CreateRGBSurface](SDL_CreateRGBSurface)(), except instead of providing pixel color masks, you provide it with a predefined format from [SDL_PixelFormatEnum](SDL_PixelFormatEnum). ## Version This function is available since SDL 2.0.5. ## See Also * [SDL_CreateRGBSurface](SDL_CreateRGBSurface) * [SDL_CreateRGBSurfaceFrom](SDL_CreateRGBSurfaceFrom) * [SDL_FreeSurface](SDL_FreeSurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)