###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_CreateTexture Create a texture for a rendering context. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | --------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | | [Uint32](Uint32) | **format** | one of the enumerated values in [SDL_PixelFormatEnum](SDL_PixelFormatEnum). | | int | **access** | one of the enumerated values in [SDL_TextureAccess](SDL_TextureAccess). | | int | **w** | the width of the texture in pixels. | | int | **h** | the height of the texture in pixels. | ## Return Value ([SDL_Texture](SDL_Texture) *) Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks You can set the texture scaling method by setting [`SDL_HINT_RENDER_SCALE_QUALITY`](SDL_HINT_RENDER_SCALE_QUALITY) before creating the texture. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_CreateTextureFromSurface](SDL_CreateTextureFromSurface) - [SDL_DestroyTexture](SDL_DestroyTexture) - [SDL_QueryTexture](SDL_QueryTexture) - [SDL_UpdateTexture](SDL_UpdateTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)