###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_DestroyTexture Destroy the specified texture. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_DestroyTexture(SDL_Texture * texture); ``` ## Function Parameters | | | | --------------- | ---------------------- | | **texture** | the texture to destroy | ## Remarks Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture". ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_CreateTexture](SDL_CreateTexture) * [SDL_CreateTextureFromSurface](SDL_CreateTextureFromSurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)