###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_DisplayMode The structure that defines a display mode ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c typedef struct SDL_DisplayMode { Uint32 format; /**< pixel format */ int w; /**< width, in screen coordinates */ int h; /**< height, in screen coordinates */ int refresh_rate; /**< refresh rate (or zero for unspecified) */ void *driverdata; /**< driver-specific data, initialize to 0 */ } SDL_DisplayMode; ``` ## See Also - [SDL_GetNumDisplayModes](SDL_GetNumDisplayModes) - [SDL_GetDisplayMode](SDL_GetDisplayMode) - [SDL_GetDesktopDisplayMode](SDL_GetDesktopDisplayMode) - [SDL_GetCurrentDisplayMode](SDL_GetCurrentDisplayMode) - [SDL_GetClosestDisplayMode](SDL_GetClosestDisplayMode) - [SDL_SetWindowDisplayMode](SDL_SetWindowDisplayMode) - [SDL_GetWindowDisplayMode](SDL_GetWindowDisplayMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryVideo](CategoryVideo)