====== (This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!) ====== = SDL_EGL_GetProcAddress = Get an EGL library function by name. == Syntax == void* SDL_EGL_GetProcAddress(const char *proc); == Function Parameters == {| |'''proc''' |the name of an EGL function |} == Return Value == Returns a pointer to the named EGL function. The returned pointer should be cast to the appropriate function signature. == Remarks == If an EGL library is loaded, this function allows applications to get entry points for EGL functions. This is useful to provide to an EGL API and extension loader. == Version == This function is available since SDL 3.0.0. == Related Functions == :[[SDL_GL_GetCurrentEGLDisplay]] ---- [[CategoryAPI]]