###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_FillRects Perform a fast fill of a set of rectangles with a specific color. ## Header File Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h) ## Syntax ```c int SDL_FillRects (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); ``` ## Function Parameters | | | | | ---------------------------- | --------- | --------------------------------------------------------------------- | | [SDL_Surface](SDL_Surface) * | **dst** | the [SDL_Surface](SDL_Surface) structure that is the drawing target. | | const [SDL_Rect](SDL_Rect) * | **rects** | an array of [SDL_Rect](SDL_Rect) representing the rectangles to fill. | | int | **count** | the number of rectangles in the array. | | [Uint32](Uint32) | **color** | the color to fill with. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks `color` should be a pixel of the format used by the surface, and can be generated by [SDL_MapRGB](SDL_MapRGB)() or [SDL_MapRGBA](SDL_MapRGBA)(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place. If there is a clip rectangle set on the destination (set via [SDL_SetClipRect](SDL_SetClipRect)()), then this function will fill based on the intersection of the clip rectangle and `rect`. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_FillRect](SDL_FillRect) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)