###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_FlushEvents Clear events of a range of types from the event queue. ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_FlushEvents(Uint32 minType, Uint32 maxType); ``` ## Function Parameters | | | | --------------- | --------------------------------------------------------------------------------------------------- | | **minType** | the low end of event type to be cleared, inclusive; see [SDL_EventType](SDL_EventType) for details | | **maxType** | the high end of event type to be cleared, inclusive; see [SDL_EventType](SDL_EventType) for details | ## Remarks This will unconditionally remove any events from the queue that are in the range of `minType` to `maxType`, inclusive. If you need to remove a single event type, use [SDL_FlushEvent](SDL_FlushEvent)() instead. It's also normal to just ignore events you don't care about in your event loop without calling this function. This function only affects currently queued events. If you want to make sure that all pending OS events are flushed, you can call [SDL_PumpEvents](SDL_PumpEvents)() on the main thread immediately before the flush call. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_FlushEvent](SDL_FlushEvent) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)