###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_FreeSurface Free an RGB surface. ## Header File Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_FreeSurface(SDL_Surface * surface); ``` ## Function Parameters | | | | --------------- | --------------------------------------- | | **surface** | the [SDL_Surface](SDL_Surface) to free. | ## Remarks It is safe to pass NULL to this function. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_CreateRGBSurface](SDL_CreateRGBSurface) * [SDL_CreateRGBSurfaceFrom](SDL_CreateRGBSurfaceFrom) * [SDL_LoadBMP](SDL_LoadBMP) * [SDL_LoadBMP_RW](SDL_LoadBMP_RW) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)