###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GL_CreateContext Create an OpenGL context for an OpenGL window, and make it current. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c SDL_GLContext SDL_GL_CreateContext(SDL_Window * window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | ----------------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to associate with the context. | ## Return Value ([SDL_GLContext](SDL_GLContext)) Returns the OpenGL context associated with `window` or NULL on error; call [SDL_GetError](SDL_GetError)() for more details. ## Remarks Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with [SDL_GL_GetProcAddress](SDL_GL_GetProcAddress)() and its related functions. [SDL_GLContext](SDL_GLContext) is an alias for `void *`. It's opaque to the application. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GL_DeleteContext](SDL_GL_DeleteContext) - [SDL_GL_MakeCurrent](SDL_GL_MakeCurrent) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)