###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GL_DeleteContext Delete an OpenGL context. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_GL_DeleteContext(SDL_GLContext context); ``` ## Function Parameters | | | | --------------- | -------------------------------- | | **context** | the OpenGL context to be deleted | ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GL_CreateContext](SDL_GL_CreateContext) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)