###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GL_ExtensionSupported Check if an OpenGL extension is supported for the current context. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c SDL_bool SDL_GL_ExtensionSupported(const char *extension); ``` ## Function Parameters | | | | ----------------- | ---------------------------------- | | **extension** | the name of the extension to check | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the extension is supported, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks This function operates on the current GL context; you must have created a context and it must be current before calling this function. Do not assume that all contexts you create will have the same set of extensions available, or that recreating an existing context will offer the same extensions again. While it's probably not a massive overhead, this function is not an O(1) operation. Check the extensions you care about after creating the GL context and save that information somewhere instead of calling the function every time you need to know. ## Version This function is available since SDL 2.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)