###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GL_GetAttribute Get the actual value for an attribute from the current context. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c int SDL_GL_GetAttribute(SDL_GLattr attr, int *value); ``` ## Function Parameters | | | | | ------------------------ | --------- | ------------------------------------------------------------------------------ | | [SDL_GLattr](SDL_GLattr) | **attr** | an [SDL_GLattr](SDL_GLattr) enum value specifying the OpenGL attribute to get. | | int * | **value** | a pointer filled in with the current value of `attr`. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GL_ResetAttributes](SDL_GL_ResetAttributes) - [SDL_GL_SetAttribute](SDL_GL_SetAttribute) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)