###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GL_GetCurrentContext Get the currently active OpenGL context. ## Syntax ```c SDL_GLContext SDL_GL_GetCurrentContext(void); ``` ## Return Value Returns the currently active OpenGL context or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## Related Functions * [SDL_GL_MakeCurrent](SDL_GL_MakeCurrent) ---- [CategoryAPI](CategoryAPI)