###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GL_GetCurrentContext Get the currently active OpenGL context. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c SDL_GLContext SDL_GL_GetCurrentContext(void); ``` ## Return Value ([SDL_GLContext](SDL_GLContext)) Returns the currently active OpenGL context or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GL_MakeCurrent](SDL_GL_MakeCurrent) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)