###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GL_GetDrawableSize Get the size of a window's underlying drawable in pixels. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h); ``` ## Function Parameters | | | | -------------- | ------------------------------------------------------------------- | | **window** | the window from which the drawable size should be queried | | **w** | a pointer to variable for storing the width in pixels, may be NULL | | **h** | a pointer to variable for storing the height in pixels, may be NULL | ## Remarks This returns info useful for calling glViewport(). This may differ from [SDL_GetWindowSize](SDL_GetWindowSize)() if we're rendering to a high-DPI drawable, i.e. the window was created with [`SDL_WINDOW_ALLOW_HIGHDPI`](SDL_WINDOW_ALLOW_HIGHDPI) on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the [`SDL_HINT_VIDEO_HIGHDPI_DISABLED`](SDL_HINT_VIDEO_HIGHDPI_DISABLED) hint. ## Version This function is available since SDL 2.0.1. ## See Also * [SDL_CreateWindow](SDL_CreateWindow) * [SDL_GetWindowSize](SDL_GetWindowSize) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)