###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GL_MakeCurrent Set up an OpenGL context for rendering into an OpenGL window. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context); ``` ## Function Parameters | | | | --------------- | ----------------------------------------------- | | **window** | the window to associate with the context | | **context** | the OpenGL context to associate with the window | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The context must have been created with a compatible window. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GL_CreateContext](SDL_GL_CreateContext) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)