###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GL_SwapWindow Update a window with OpenGL rendering. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c void SDL_GL_SwapWindow(SDL_Window * window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | --------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to change. | ## Remarks This is used with double-buffered OpenGL contexts, which are the default. On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra. ## Version This function is available since SDL 2.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)