###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GL_UnbindTexture Unbind an OpenGL/ES/ES2 texture from the current context. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c int SDL_GL_UnbindTexture(SDL_Texture *texture); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to unbind from the current OpenGL/ES/ES2 context. | ## Return Value (int) Returns 0 on success, or -1 if the operation is not supported. ## Remarks See [SDL_GL_BindTexture](SDL_GL_BindTexture)() for examples on how to use these functions ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GL_BindTexture](SDL_GL_BindTexture) - [SDL_GL_MakeCurrent](SDL_GL_MakeCurrent) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)