###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerAddMappingsFromFile Load a set of mappings from a file, filtered by the current [SDL_GetPlatform](SDL_GetPlatform)() ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c #define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) ``` ## Remarks Convenience macro. ## Code Examples ```c++ SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryGameController](CategoryGameController)