###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerAddMappingsFromRW Load a set of Game Controller mappings from a seekable SDL data stream. ## Syntax ```c int SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); ``` ## Function Parameters | | | | -------------- | --------------------------------------------- | | **rw** | the data stream for the mappings to be added | | **freerw** | non-zero to close the stream after being read | ## Return Value Returns the number of mappings added or -1 on error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks You can call this function several times, if needed, to load different database files. If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded. Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc). This function will load the text database entirely in memory before processing it, so take this into consideration if you are in a memory constrained environment. ## Version This function is available since SDL 2.0.2. ## Related Functions * [SDL_GameControllerAddMapping](SDL_GameControllerAddMapping) * [SDL_GameControllerAddMappingsFromFile](SDL_GameControllerAddMappingsFromFile) * [SDL_GameControllerMappingForGUID](SDL_GameControllerMappingForGUID) ---- [CategoryAPI](CategoryAPI)