== Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_GameControllerAxis = An enumeration of axes available from a controller. == Values == {| |SDL_CONTROLLER_AXIS_INVALID | -1 |- |SDL_CONTROLLER_AXIS_LEFTX | 0 |- |SDL_CONTROLLER_AXIS_LEFTY | 1 |- |SDL_CONTROLLER_AXIS_RIGHTX | 2 |- |SDL_CONTROLLER_AXIS_RIGHTY | 3 |- |SDL_CONTROLLER_AXIS_TRIGGERLEFT | 4 |- |SDL_CONTROLLER_AXIS_TRIGGERRIGHT | 5 |- |SDL_CONTROLLER_AXIS_MAX | 6 |} == Related Functions == :[[SDL_GameControllerGetAxis]] :[[SDL_GameControllerGetAxisFromString]] :[[SDL_GameControllerGetBindForAxis]] :[[SDL_GameControllerGetStringForAxis]] ---- [[CategoryEnum]], [[CategoryGameController]], [[CategoryDraft]]