###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerEventState Query or change current state of Game Controller events. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_GameControllerEventState(int state); ``` ## Function Parameters | | | | ------------- | ------------------------------------------------------------------------------------------------- | | **state** | can be one of [`SDL_QUERY`](SDL_QUERY), [`SDL_IGNORE`](SDL_IGNORE), or [`SDL_ENABLE`](SDL_ENABLE) | ## Return Value Returns the same value passed to the function, with exception to -1 ([SDL_QUERY](SDL_QUERY)), which will return the current state. ## Remarks If controller events are disabled, you must call [SDL_GameControllerUpdate](SDL_GameControllerUpdate)() yourself and check the state of the controller when you want controller information. Any number can be passed to [SDL_GameControllerEventState](SDL_GameControllerEventState)(), but only -1, 0, and 1 will have any effect. Other numbers will just be returned. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_JoystickEventState](SDL_JoystickEventState) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)