###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerFromInstanceID Get the [SDL_GameController](SDL_GameController) associated with an instance id. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c SDL_GameController* SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); ``` ## Function Parameters | | | | | -------------------------------- | --------- | ------------------------------------------------------------------------ | | [SDL_JoystickID](SDL_JoystickID) | **joyid** | the instance id to get the [SDL_GameController](SDL_GameController) for. | ## Return Value ([SDL_GameController](SDL_GameController) *) Returns an [SDL_GameController](SDL_GameController) on success or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.4. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)