###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerFromInstanceID Get the [SDL_GameController](SDL_GameController) associated with an instance id. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c SDL_GameController* SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); ``` ## Function Parameters | | | | ------------- | ----------------------------------------------------------------------- | | **joyid** | the instance id to get the [SDL_GameController](SDL_GameController) for | ## Return Value Returns an [SDL_GameController](SDL_GameController) on success or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.4. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)