###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetAppleSFSymbolsNameForAxis Return the sfSymbolsName for a given axis on a game controller on Apple platforms. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); ``` ## Function Parameters | | | | | ------------------------------------------------ | ------------------ | ------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | the controller to query. | | [SDL_GameControllerAxis](SDL_GameControllerAxis) | **axis** | an axis on the game controller. | ## Return Value (const char *) Returns the sfSymbolsName or NULL if the name can't be found. ## Version This function is available since SDL 2.0.18. ## See Also - [SDL_GameControllerGetAppleSFSymbolsNameForButton](SDL_GameControllerGetAppleSFSymbolsNameForButton) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)