###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetAppleSFSymbolsNameForAxis Return the sfSymbolsName for a given axis on a game controller on Apple platforms. ## Syntax ```c const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); ``` ## Function Parameters | | | | ---------------------- | ------------------------------ | | **gamecontroller** | the controller to query | | **axis** | an axis on the game controller | ## Return Value Returns the sfSymbolsName or NULL if the name can't be found ## Version This function is available since SDL 2.0.18. ## Related Functions * [SDL_GameControllerGetAppleSFSymbolsNameForButton](SDL_GameControllerGetAppleSFSymbolsNameForButton) ---- [CategoryAPI](CategoryAPI)