###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetAppleSFSymbolsNameForButton Return the sfSymbolsName for a given button on a game controller on Apple platforms. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c const char* SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); ``` ## Function Parameters | | | | ---------------------- | ------------------------------- | | **gamecontroller** | the controller to query | | **button** | a button on the game controller | ## Return Value Returns the sfSymbolsName or NULL if the name can't be found ## Version This function is available since SDL 2.0.18. ## See Also * [SDL_GameControllerGetAppleSFSymbolsNameForAxis](SDL_GameControllerGetAppleSFSymbolsNameForAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)