###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetAppleSFSymbolsNameForButton Return the sfSymbolsName for a given button on a game controller on Apple platforms. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c const char* SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); ``` ## Function Parameters | | | | | ---------------------------------------------------- | ------------------ | -------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | the controller to query. | | [SDL_GameControllerButton](SDL_GameControllerButton) | **button** | a button on the game controller. | ## Return Value (const char *) Returns the sfSymbolsName or NULL if the name can't be found. ## Version This function is available since SDL 2.0.18. ## See Also - [SDL_GameControllerGetAppleSFSymbolsNameForAxis](SDL_GameControllerGetAppleSFSymbolsNameForAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)