###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetAttached Check if a controller has been opened and is currently connected. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); ``` ## Function Parameters | | | | ---------------------- | ------------------------------------------------------------------------------------------------------ | | **gamecontroller** | a game controller identifier previously returned by [SDL_GameControllerOpen](SDL_GameControllerOpen)() | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the controller has been opened and is currently connected, or [SDL_FALSE](SDL_FALSE) if not. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GameControllerClose](SDL_GameControllerClose) * [SDL_GameControllerOpen](SDL_GameControllerOpen) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)