====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== = SDL_GameControllerGetAttached = Check if a controller has been opened and is currently connected. == Syntax == SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); == Function Parameters == {| |'''gamecontroller''' |a game controller identifier previously returned by [[SDL_GameControllerOpen]]() |} == Return Value == Returns [[SDL_TRUE]] if the controller has been opened and is currently connected, or [[SDL_FALSE]] if not. == Version == This function is available since SDL 2.0.0. == Related Functions == :[[SDL_GameControllerClose]] :[[SDL_GameControllerOpen]] ---- [[CategoryAPI]]