###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetAttached Check if a controller has been opened and is currently connected. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ------------------------------------------------------------------------------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | a game controller identifier previously returned by [SDL_GameControllerOpen](SDL_GameControllerOpen)(). | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) if the controller has been opened and is currently connected, or [SDL_FALSE](SDL_FALSE) if not. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GameControllerClose](SDL_GameControllerClose) - [SDL_GameControllerOpen](SDL_GameControllerOpen) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)