###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetBindForButton Get the SDL joystick layer binding for a controller button mapping. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c extern DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); ``` ## Function Parameters | | | | | ---------------------------------------------------- | ------------------ | ------------------------------------------------------------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | a game controller. | | [SDL_GameControllerButton](SDL_GameControllerButton) | **button** | an button enum value (an [SDL_GameControllerButton](SDL_GameControllerButton) value). | ## Return Value ([SDL_GameControllerButtonBind](SDL_GameControllerButtonBind)) Returns a [SDL_GameControllerButtonBind](SDL_GameControllerButtonBind) describing the bind. On failure (like the given Controller button doesn't exist on the device), its `.bindType` will be [`SDL_CONTROLLER_BINDTYPE_NONE`](SDL_CONTROLLER_BINDTYPE_NONE). ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GameControllerGetBindForAxis](SDL_GameControllerGetBindForAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)