###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetBindForButton Get the SDL joystick layer binding for a controller button mapping. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c extern DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); ``` ## Function Parameters | | | | ---------------------- | ------------------------------------------------------------------------------------ | | **gamecontroller** | a game controller | | **button** | an button enum value (an [SDL_GameControllerButton](SDL_GameControllerButton) value) | ## Return Value Returns a [SDL_GameControllerButtonBind](SDL_GameControllerButtonBind) describing the bind. On failure (like the given Controller button doesn't exist on the device), its `.bindType` will be [`SDL_CONTROLLER_BINDTYPE_NONE`](SDL_CONTROLLER_BINDTYPE_NONE). ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GameControllerGetBindForAxis](SDL_GameControllerGetBindForAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)