###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetButton Get the current state of a button on a game controller. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); ``` ## Function Parameters | | | | | ---------------------------------------------------- | ------------------ | ---------------------------------------------------------------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | a game controller. | | [SDL_GameControllerButton](SDL_GameControllerButton) | **button** | a button index (one of the [SDL_GameControllerButton](SDL_GameControllerButton) values). | ## Return Value (Uint8) Returns 1 for pressed state or 0 for not pressed state or error; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GameControllerGetAxis](SDL_GameControllerGetAxis) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)