###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetFirmwareVersion Get the firmware version of an opened controller, if available. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c Uint16 SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller); ``` ## Function Parameters | | | | ---------------------- | ------------------------------------ | | **gamecontroller** | the game controller object to query. | ## Return Value Return the controller firmware version, or zero if unavailable. ## Remarks If the firmware version isn't available this function returns 0. ## Version This function is available since SDL 2.24.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)