###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetProduct Get the USB product ID of an opened controller, if available. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c Uint16 SDL_GameControllerGetProduct(SDL_GameController *gamecontroller); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ------------------------------------ | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | the game controller object to query. | ## Return Value ([Uint16](Uint16)) Return the USB product ID, or zero if unavailable. ## Remarks If the product ID isn't available this function returns 0. ## Version This function is available since SDL 2.0.6. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)